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HoverRace 1.23.3 released...
The last version released in December 2010 was released to process a proper URL for the roomlist, however it was not realised at the time that there was a new problem in the code that had only become a problem since migrating to Visual Studio 2010. Attempting to join a multiplayer game would crash the client.
After fixing this, I realised that HoverRace ran poorly on my computer, with the menu's becoming unresponsive as I tried to use them, and pressing shortcut keys like F2 not responding properly.
I came up with a fix, and Igglybob has added an option in the preferences called "Main Loop Sleep Length". This fix will not be needed by everyone, but some of you might benefit from using it.
I have set the fix to a default value of 12, which seems to be the optimum, but you will notice slight performance increases the lower the number is. You can try adjusting this until you can get it as low as possible, whilst the game is still running normally.
To test if your game is working correctly, start a practice game, once the race is underway, try to click on the menu bar to start another practice game. If the menu bar responds, and you can do this, then you might benefit from lowering the value. If however the game freezes up and becomes unresponsive, you will need to increase this value.
Goto Setting and then Options, and look for the "Main Loop Sleep Length" slider. Try changing the value as required, and then trying another practice session. Once you find the lowest number at which it does not freeze up, you are all done.
Also, I have modified HoverCad to no longer require players to open the old reg file to allow you to compile tracks, which is besides the fact that the reg file had stopped working anyway, so now we can finally make some more tracks when we want.
Finally, the score server code was not working properly, and I was fortunate to realise this before releasing 1.23.3, and have since fixed the problem :).Download here!
Posted on 22 Oct 2012 by Austin
HoverRace 1.23.2 released...
A minor change to have the roomlist resolve from a web address and not an ip address.
Posted on 17 Dec 2010 by Austin
Update your server roomlist URL's!
In order to access the IMR, you need to update your roomlist URL. We will be uploading a new installer soon enough.
The new server roomlist URL is: 18.104.22.168/~sirbrock/imr/rl.php
Posted on 04 Dec 2010 by Austin
Development of the source code is going well, and HoverRace 1.24 should be a big step in the right direction. Zoogie and Igglybob have been working hard as usual and the tickets towards 1.24 are closing gradually.
You can follow the progress on 1.24 by clicking here
Posted on 26 Jun 2009 by Austin
Posted on 05 Mar 2009 by Austin
So what's going on?!
Well it's been a while since any post was made here, so I guess I should get you all up to date.
Essentially, work is still in progress for HoverRace 1.24, but there is a lot to do. Igglybob and Zoogie have been working very hard on this, and you can check their progress here:
HoverRace Trac Roadmap
As far as HoverRace itself goes, we are still playing our weekly tournaments, so you are more than welcome to join us. We're playing on version 1.23.1 (naturally), and you can find out more at:
The Professional HoverRace Association
On the tournaments page, you can see the present time in the servers timezone, and the time of the tournaments we are playing on the approaching Saturday.
Using the 'current time' you can calculate how far ahead or behind that timezone you are, and calculate when the tournament is. (I am 5 hours ahead in England, so the Grand Prix is at 8pm for me on Saturday).
We look forward to seeing you there
Posted on 05 Mar 2009 by Austin
Can you see my game?
Today after using CanYouSeeMe.org's website to see if my port was open for HoverRace, I decided to implement the feature into the Unable To Connect page.
After showing Zooz, I realised that this could be used in the IMR too!
So now, when you host a game in the IMR, your connection is checked to see if your Global IP and hosting port are available for joining.
If it is, the game name receives a + (positive) sign infront of it.
If not, the game informs you via PM how to remedy the situation, and also tells the rest of the IMR you might have connectivity issues. Plus it marks your game with a - (negative) sign.
Hopefully this feature will help out all our newer players :).
Posted on 22 Dec 2008 by Austin
HoverRace 1.23.1 Released
After initial testing and release of the 1.23 client, the developers have released a bugfix version: HoverRace 1.23.1
-Crashes due to lack of a modified date on a track fixed.
-Can set your host port in the Preferences. This will allow you to run HoverRace off of more than one computer whilst hosting.
-The Availability box now displays a message that incidates if you join a game, an attempt will be made to download the track from HoverRace.com/Tracks/
All in all not very amazing, but this is as far as could be gone without causing backward compatibility issues with 1.23 :).Click here
to head over to the download page to get the new install.---EDIT---
Thanks to the quick eye of Zooz, I was informed that the installer was acting perculiar, it has been fixed and reuploaded.
If you had already installed, delete the files in your "HoverRace" folder, but not the folders "bin", "help", "share", "track_source" or "tracks". Then, run the new installer, and everything should be updated.
Sorry about that!
Posted on 19 Dec 2008 by Austin
All Tracks Categorized
When HoverRace.com received the Tracks section from Mydan, I set about making it easier to determine what a track was for by adding categories of Race, War, Sport and Special.
Myself And Zooz had made efforts to give all of the older tracks their own class to be in, and tonight I played through the last 205 tracks, and it is finally complete
Posted on 15 Dec 2008 by Austin
Port Forwarding Guide
The Unable To Connect
page on the left side has been updated to reflect the new changes in HoverRace 1.23 that has made HoverRace easier to play online.
If somebody is having connectivity issues in the IMR, just paste them this link...
Posted on 29 Nov 2008 by Austin
HoverRace 1.23 Released
It's official folks! HoverRace 1.23 is being released today thanks to the awesome efforts of Igglybob and Zoogie, and the small input from myself too ;).
We would like to thank all the beta testers and bug reporters for making this possible.
Essentially what 1.23 is, is a lot about the progression of making HoverRace easier to enjoy. The need for Hamachi has been abolished and the "Unable To Connect?" page will be updated with port forwarding instructions once I have finished with this post.You can download the HoverRace 1.23 from our Downloads page !
The biggest fix implement is the improvement of online connectivity; we used to rely on setting our routers to DMZ mode, which would only allow you to join last, or host the race without having connection issues to everyone else. We then use a 3rd party program Hamachi to emulate a Virtual Network, and although these were golden times, the biggest problem was explaining to someone why they had downloaded a game and now needed a 3rd party application to play it.
We now only need to forward ports 9530 and 9531 via TCP and UDP for online gameplay to work.
The "Join Game" port of 9531 can be adjusted to something else if you wish, this will be essential for allowing more than one person to play on a router.
If you wish to see more of the bug fixes and enhancements, you should visit the HoverRace Trac hosted at Igglybob.com, for now I'll link you into the achievements of 1.23:HoverRace 1.23 Milestones
Posted on 25 Nov 2008 by Austin
HoverRace 1.23 coming soon!!
Thanks to the great work of Igglybob and Zoogie, we are almost ready to release HoverRace 1.23.
Although this is not a great deal different from other versions as far as features goes, what has been done is to fix a lot of issues in the underlying code.
This is going to lay down the foundations for future versions
Some of the best bits include single port connectivity, an auto track downloader and my current favourite, the window flashes to grab your attention if the race starts while you're not looking
For more information, visit the SVN Roadmap...
Posted on 15 Nov 2008 by Austin
SVN Repository Online!
Thanks to the awesome work of Igglybob, we now have a working SVN Repository. What this will mean is that further development can be made.
I wouldn't expect it at any great rate as the people who can work on this all have other life responsibilities as well.
At any rate, this is great news for HoverRace.
You can find the forum topic about it here
, or learn how to access the SVN Repository and download the latest source code on our development site
Posted on 11 Jun 2008 by Austin
Source Code Wikipedia now available.
After playing HoverRace today for the first time in a long time, I decided to try and press on with helping our developers exploit the source code to its fullest, and also to help novices in programming to understand what the each file does.
Although no entries have been made to the Wiki as of yet, it is set up and ready to work, so at least that is something.
I am looking to set up a CVS Repository so that development can be done; for those of you who are unfamiliar with the concept, a CVS Repository is a code storage for open source work to be shared. Anyone can download the latest source, but only select accounts can update the Repository.
This will allow the developers to all be on the same page and have the same code at all times; whilst allowing anybody to see and access the ongoing work.http://wiki.hoverrace.com
Posted on 09 Jun 2008 by Austin
PHP Room IMR Occupant display fixed...
Didn't realise this was not working, but it turns out an extra forward slash was causing the page not to work
The display up top will now show who is in the PHP IMR.
Posted on 09 Feb 2008 by Austin
A new beta patch released - 1.22b.2
Due to issues with the 1.22b.1 beta, we have released a new 1.22b.2 beta which should fix some minor issues that were stopping multiplayer play (what this game is all about!
You can check out the post on the forum about it here, it contains the download link...http://www.hoverrace.com/bb/viewtopic.php?t=674
Posted on 27 Dec 2007 by Austin
Posted on 16 Dec 2007 by Austin
We invite YOU to beta test!
Hope it works for you :), post to us to show your findings
Posted on 19 Nov 2007 by Austin
It's finally all coming home.
I'm back from my holiday in England and I had a very nice time, thanks for asking
HaP informs me that his forwarding address which is used for the HoverRace roomlist has been taken away from him, and he is unlikely to get it back. As a result HoverRace players cannot currently access the roomlist, and therefore cannot play online!
This game has been a mix of split sites thrown together to offer a way to play HoverRace over the past 3 years, and has slowly come back together, with the tracks and records returning to HoverRace.com; so this is the last piece in the puzzle, with the roomlist returning here.
I realised that even though HoverRace.com resolves to an IP shared by many websites hosted by my host, making it not possible to put the roomlist on here, I can use my username to access it when it resolves.
What this means, is that with a combination of www.hoverrace.com's IP address and /~sirbrock/imr/rl.txt on the end of it, it will load the IP dynamically each time you open the game.
HoverRace's roomlist address is written into the game itself, and can be adjusted using hex editing. The only issue is that this is not a practice everyone will be able to perform, so instead, a new install and patch will be made available for all players to download instead.
There is also potential for my PHP IMR to be used, which would mean I could let my computer rest at night (the HR.com Normal and Hamachi room run off of my PC).
I would like to thank HaP for a great service he offered to HoverRace for 3 years; without it, we'd of been buggered
Watch this space
Posted on 13 Nov 2007 by Austin
Just to let you know, I am visiting England for 2 weeks, I'll be flying in the next 11 hours :).
I'll keep looking at the forum of course as I'll have internet access, but the room will not be up due to my computer being turned off in Canada.
HaP's room will hopefully be online for the duration, he did a great job of it last time according to Zooz.
Posted on 27 Oct 2007 by Austin
Scoreserver is back up and running!
Thanks to my host, we have fixed the scoreserver. It turns out the HoverRace client was being filtered as a 'bot', so I had to turn it off in the .htaccess for that folder.
The banners are still being work on and hopefully we will have them fixed soon.
Posted on 02 Oct 2007 by Austin
DeVeL site download links fixed.
Thanks to Zooz for noticing these links were broken, they are now fixed
Posted on 24 Sep 2007 by Austin
I've fixed a small problem with the track site that was causing the images not to display when mouse-over'ing the track names.
Posted on 21 Sep 2007 by Austin
Still some minor issues.
We're not entirely sure why, but at the moment the banners are not showing in the IMR, and the times are not reporting to the scoreserver.
One potential reason is that it is due to the new server rejecting unknown agents (only accepting the likes of IE/Firefox etc).
HaP is going to look into this for me
Posted on 20 Sep 2007 by Austin
IMR Banners fixed!
HaP got this working by uploading a .htaccess telling the folder that gif's should be executed as php code.
Works a charm
Posted on 19 Sep 2007 by Austin
IMR Notifier fixed up.
The IMR notifier has had its code adjusted to make it operate better. Previously it had some minor issues with when it was the appropriate time to say someone had joined/left the IMR.
This has all been rectified and the notifier is working well :).
Posted on 18 Sep 2007 by Austin
IMR Display working once more! v2!
Haha, well its up and running again, El has confirmed he has opened the port this time
Posted on 18 Sep 2007 by Austin
Still having some technical difficulties
Well after a few hours of the IMR display working, it appears it's not working again, d'oh.
The scoreserver isn't recording times, and I'm stumped as to why not, investigations are still ongoing.
The banners in the IMR still aren't working, but I know why and I'm waiting for my host to sort this.
We'll see how things go.
Posted on 17 Sep 2007 by Austin
We are currently having some unknown issues with our scoreserver and IMR banner rotation.
I know why there is an issue with the banner rotation and will be asking my host for help soon, but as far as the scoreserver goes, I'm not quite sure what is up. I'll investigate.
Posted on 15 Sep 2007 by Austin
IMR Display working once more!
Great news, the IMR display is now working properly as it should.
Posted on 12 Sep 2007 by Austin
All up and running :)
The webring, IMR display and tracks site are now working fine.
Any further problems, please let me know.
Posted on 09 Sep 2007 by Austin
Site is restored!
After one week of waiting, my host has managed to successfully upload our website.
All but some minor database issues, we are all set to continue where we left off.
Welcome back everyone!
Posted on 09 Sep 2007 by Austin
Alternate Hamachi Network from 1st to 15th of August 2007
I am away on vacation in Italy during this time.
Only HaP's IMR's will be available with the Hamachi network:
Password as usual is hrdotcom
Posted on 30 Jul 2007 by Austin
PHRA Golf #2!
The second PHRA Golf will be hosted this Sunday!
To sign up, goto http://www.hoverrace.com/phra/ and join the tournament. You can choose a time which is suitable for you.
We had 13 people show last time, hopefully this weekend prooves the same.
Good luck and have fun!
Posted on 10 Jul 2007 by Austin
Posted on 01 May 2007 by Austin
Tracks site updates..
There have been some big additions to the HoverRace.com tracksite over the past month, including the ability to download track backgrounds from every track available, so that you can use this in your own track. Plus the ability to be logged in automatically to make it easier to add comments to tracks after testing them.
Posted on 28 Feb 2007 by Austin
HoverRace v1.22b.1 Released!
I've been working with a number of people on a new version of HoverRace (because face it - the game is old and needs many fixes). A couple weeks ago I released a testing version on the forums... but forgot to post it here. From my forum post:
Following the logical progression of numbers, the next real release should be called HoverRace 1.22. This is an early test version of it.
- Lookback key (end)
- Framerate <=> lap time fix
- Many spelling and grammatical errors fixed
- New screen resolutions, going up to 1600x1200
It does NOT implement:
- Router fix
- 256 color fix
And when running in higher resolutions it may get slow.
This may crash on your system. You have been warned. It is by no means a complete, final release version, and if you want a version of HoverRace that you know will ALWAYS work, don't download this.
A link: a zipped /bin folder that you can just unzip
the complete zipped source
The Devel Site
Please report any bugs you find. Thanks!
Source that WILL COMPILE added to the DeVeL site
New to the devel.hoverrace.com site is a modified version of the code that will compile in VS .NET 2003.
I hope people will appreciate the effort Igglybob put in to making this work for your benefit. Lar's (SF) too played a major part.
Good luck fiddling with it
Posted on 05 Oct 2006 by Austin
We have the source.
Read the title.
For nine months now I've been talking back and forth with Richard, trying to get the source. Now we have it.
This is the beginning of a new age. (or insert other generic encouraging statement)
Days of advertising comments on CuteNews are OVER.. i hope!
Added the requirement of putting in a code from an image thanks to a script available on the cutenews site.
Posted on 01 Sep 2006 by Austin
PHRA Returns! and a new feature "IMR Notifier!"
The Professional HoverRace Association will be returning on Saturday the 26th of August at 13:00CST. For information on the Grand Prix, War Series and HoverRace Hockey being hosted, visit...PHRA Website
or this forum topic
In other news I've created an "IMR Notifier", a simple enough popup window which, if left open, will inform you audibly when someone joins the room (and leaves). So you'll never miss another player who comes and goes in a minute.
Hope to see you at PHRA, and I hope you get some use out of the IMR Notifier
Posted on 20 Aug 2006 by Austin
HoverRace Install Changed
No version change, just the installation for HoverRace is now done with NSIS. It compiled at a tiny 2.2mb, and I included "land1.pcx" too.
Another improvement is that, the options in the install include "Registering HoverCAD"
Will look at making a track pack or two, suggest your tracks on this forum post...http://www.hoverrace.com/bb/viewtopic.php?t=308
Posted on 27 Jul 2006 by Austin
HoverRace + Hamachi = Racing For ALL!
HoverRace is now playable via Router AND Firewall, thanks to the application HAMACHI. Hamachi is Virtual Private Networking made simple.
Hamachi is available for Windows and Linux and Mac(I believe)(yet to be tested for cross compatibility though), at the website...http://www.hamachi.cc
All you have to do is download and install the software, then open it. A short tutorial asks you to enter a nickname for use on Hamachi, followed by "powering up" and joining a network.
We have 10 networks running for Hamachi at the moment, with a max of 15 PEOPLE PER NETWORK
. You will also be EVICTED from the 'hoverrace' network if things get busy in the imr and we need the space. It would be in your best interest if you leave the network when you're not playing (please ) (An eviction is not a ban, it is simply a kick from the network, you can rejoin any time you wish)
All with the password "hrdotcom".
You can join any of the networks and access the "HR.com_Hamachi" room. Upon joining, you can race anyone on the particular network you are in. It would be best to communicate to join the same HoverRace network so that you can race together.
Alternatively, you could create a seperate network of your own for you to race your opponent if the HoverRace one's are too full.
HAPPY RACING ALL
Posted on 24 Jul 2006 by Austin
Posted on 09 May 2006 by Austin
Ok, as suggested by BaPinney, the search bar should be visable from each page. Therefore rather than having a "search" link, it just has a search bar in the left side of the screen, simple type a search and hit enter.
Another feature, is that if search only finds one result, it will instantly bring up the track details rather than make you click that one track.http://www.hoverrace.com/tracks/index.php?page=search&search=Nitsua
... for example
You can now also browse all the tracks quickly by using the drop down menu available when viewing the tracks page. It is located at the top right of the "Track Detail" display, when choosing another track, it remembers if you're looking at, say, Bi-Turbo laps, and attempts to load the Bi-Turbo laps for the track you choose. If none are submitted then it just shows the author/user comments.
There has also been additions for the scoreserver on the admins side, where us admins can now delete suspicious times, and/or delete an alias completely from the scoreserver
Posted on 08 May 2006 by Austin
Dr Poop has made a return to HoverRace, completely recoded by BaPinney. Trivia is back YEY
. BaP informs me that he soon hopes to release it to me and HaP to host in our rooms.
For more information visit the forum
Posted on 08 May 2006 by Austin
Using a simple "order by rand()" sql query, you can now use the "get a random track" link on the main page and track page to choose a track at random from the database for you to download
Posted on 06 May 2006 by Austin
New Scoreserver Displays
As part of moving everything back to HoverRace.com goes, the scoreserver displays on the left are now using HoverRace.com's scoreserver facility.
Work is ongoing on the feature and if you would like to suggest something, feel free to post it on the forum.
Posted on 06 May 2006 by Austin
HoverRace.com moves to CuteNews
Due to the long winded nature, and my lazyness in making a news script, I've decided to employ CuteNews as our news posting facility. Enjoy
Posted on 03 May 2006 by Austin